Bad Company 2 Multiplayer Review

9 03 2010


Being the FPS freak that I am, only the best and the brightest cross my desk. I have pretty high standards since I have been playing my games religiously for almost 20 years now (Damn it has been a while). With that said, Battlefield: Bad Company 2 is %$#*!@$ awesome! I have to admit, my first round online took a bit getting used to, what with having been programmed on a strict regimen of Call of Duty. The controls almost felt sluggish, and the graphics seemed almost alien. But once I amped up my sensitivity, through on some headphones, and got down to the nitty-gritty, this game has got me hook, line and sinker.

You do have to keep in mind when playing BC 2 that the audio really brings this game to life. And once you get into the game, and see just how much it has to offer, its really nothing short of amazing the guys over at DICE really put a lot of work into cramming this game with all they could. Sure, the levels are completely destructible, no more pesky frames lingering around battle charred levels. Oh no, you can bring that sucker straight to the ground. And hopefully killing some enemies in the chaos. And there will be plenty of them. 24 players are allowed to traverse the very large levels laid out in front you.

The vehicles, the absolute creme de la creme of the whole situation, are fantastic. The level of detail, realism, and upgrades that have gone into the vehicles makes them a load of fun to drive, and shoot at. The controls are smooth, and its a heck of a lot better than running across the level to the objectives.

Speaking of, there are three different objectives you can pick from for your online experience. You have good old fashioned conquest, hold two of the three flags as long as you can till you win. Rush mode was brought back, where you work your way across a map, destroying two enemy comm boxes at a time. And the new addition, Squad Deathmatch. This option loads into a game of 4 squads, each squad containing 4 guys. All four squads duke it out on the level, first team with the most kills wins. It can turn pretty chaotic, and definitely has a unique feel to it.

In case you were wondering, yes, you do get to customize just about every aspect of your classes. As you work your way through the ranks, you slowly unlock different additions to your soldier, your weapons, behavioral perks, and new weapons. You can also level up your vehicle behaviors, separately from your soldier and weapons. One major difference between Battlefield and, say, Call of Duty is that you don’t rank up nearly as fast. I have had the game for two full days, and I am only at level 7. That’s after almost 15 hours of logged game time. So expect to be working on your soldier for a while!

All of your classes are case specific, meaning if you are playing as an engineer, you only upgrade your engineer class. It’s a lot of incentive to mix up what classes your using. You’ve got your Red Dot sight, the 4x Scope, aka the ACOG scope. There’s a 12x zoom to unlock for the sniper class, for those extra long shots. I don’t want to spoil too much for you, just know theres a lot of goodies to unlock, and plenty of time to do it in.

All in all, its just nice to see Battlefield back on the charts, with another quality game to waste more pointless hours of our lives. If you have the cash, I highly suggest picking this game up, and giving it a whirl. If nothing else, it is much more than a great break from Call of Duty, at least until they finally release a Map Pack. Next stop, Halo Reach Beta!

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